This system allows the player to jump in top-down scenes in GB Studio made games. It also allows the player to jump over obstacles i.e. holes in the ground.

This pack includes:

- jump system code

- player & hole trigger code (enables player to fall in holes, and determines when the player is jumping over (or into) a hole)

- NPC & hole trigger code (enables NPCs to fall in holes)

- NPC following player code (NPC will follow player within a set proximity of tiles)

- sprites (player, NPC/enemy)

- "cave" backgrounds

- "cave" music


*Made with GB Studio 4.1.3


Changelog

V1.02

Known Bugs:

- Player may randomly stay in the jumping sprite state

- Player may randomly fall into a hole, even if they cleared it

- NPCs/Enemies may occasionally fall into holes when they are on solid ground, or walk around atop holes in the ground


V1.01

Known Bugs:

- Player may randomly stay in the jumping sprite state

- Player may randomly fall into a hole, even if they cleared it

- NPCs/Enemies may fall into holes when they are on solid ground, or walk around atop holes in the ground

- NPCs/Enemies may reappear after already fallen into a hole

- NPCs/Enemies may randomly fall into holes (fixed in V1.0.2)


I will be updating this in the future. Any comments, bug reporting and other suggestions are welcome! Thanks and I hope you enjoy :)

Updated 2 days ago
Published 4 days ago
StatusReleased
PlatformsHTML5
Authorchuckiecatt
GenreRole Playing
Tags8-Bit, Game Boy, jumping, Pixel Art, Retro, sourcecode

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ChuckieCatt-GB_Player_Jumping_System-V1.0.2.zip 274 kB
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